MaeckerVR Charging Grips Review: Did They Just Kill the AMVR Grips?
The King has been dethroned.
For the last year, if you asked me for the best Quest 3 controller grips, I would have instantly said the AMVR Pro Extended Grips. They were comfortable, they made the tiny controllers usable for big hands, and the straps were excellent.
But even with their clever battery door design, they still relied on AA batteries.
Enter the MaeckerVR Charging Grips.
I have been testing these for two weeks, and I can honestly say I have put my AMVR grips in the drawer. These offer the same level of comfort but solve the battery friction forever. Here is my full review.
Design & Comfort: Matches the Best
The first thing I noticed is that MaeckerVR clearly took “inspiration” from the best on the market.
- Extended Length: Just like the AMVRs, these add about an inch of length to the bottom of the controller. If you have large hands, this is essential. It stops your pinky from dangling off the edge.
- The Material: The silicone texture is soft and grippy. It feels premium and doesn’t get slippery even during intense Beat Saber sessions.
- The Strap: The knuckle strap is padded with memory foam and feels slightly softer than the AMVR version. Honestly, both straps are incredibly comfortable, but the MaeckerVR strap has a slight edge in plushness while keeping the adjustment smooth and secure.
If you were worried that switching to a “charging” grip meant sacrificing comfort, don’t be. These feel fantastic.
The Killer Feature: True Rechargeable Convenience
This is the reason you buy these.
With the AMVR Pro grips, changing batteries was definitely easier than stock thanks to the dedicated battery door and the little pull-ribbon. It was a good system. But you still had to stop what you were doing, open the flap, yank the ribbon, and hunt around the house for fresh AAs.
The MaeckerVR grips completely remove that friction.
These grips come with custom rechargeable battery units (approx. 1000mAh) that slide directly into the controller. Once installed, the grip cover seals everything up, leaving a small USB-C port accessible at the bottom.
When you are done playing, you just plug them in using the included Y-splitter cable which charges both controllers from a single USB port.
- Battery Life: I am getting about 15–19 hours of playtime on a single charge.
- Charging Time: They top up in about an hour.
The freedom of just plugging in my controllers like I plug in my phone is a luxury I didn’t know I needed until now. It makes the “battery door” method feel outdated.
Installation: The One-Time Struggle
If there is a downside, it is the initial setup.
Because these replace the stock battery door and the battery itself, installing them is a bit fiddly. You have to slide the custom battery unit in, align the pins, and then slide the grip cover over it perfectly.
It took me about 5 minutes of wiggling to get everything seated right. However, the beauty is that you only have to do this once. Once they are on, they stay on forever.
The “Gotcha”: No Docks Allowed
One thing to note: These are wired charging only.
If you own a fancy magnetic charging dock (like the official Meta dock or the Razer dock), these will not work with it. You have to use the USB-C cable. For me, that is a fair trade-off for the extended grip comfort, but if you love your dock, keep this in mind.
Pros & Cons
Verdict: The New Daily Driver
The MaeckerVR Charging Grips have officially replaced the AMVRs on my Quest 3.
They took everything I loved about the AMVR Pro grips, specifically the extended length, the premium feel, and the secure strap, and added the one thing that was missing: rechargeable convenience.
At around $39.99, they are competitively priced. If you are tired of swapping AAs and want a premium grip that makes your controllers feel like pro hardware, these are the ones to get.
